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Shawn Graham on the Value of Historical Gaming

April 24, 2014

Shawn Graham has just published two chapters in  Kevin Kee (ed) Pastplay: Teaching and Learning History with Technology (Ann Arbor: University of Michigan Press, 2014): â€˜Rolling Your Own: On Modding Commercial Games for Educational Goals’ pp. 214-254 and, authored with Kevin Kee, â€˜Teaching history in an age of pervasive computing: the case for games in the high school and undergraduate classroom’, pp. 337-366. He was featured in an article on games and archaeology in Kill Screen Magazine: