1. Applied research projects
  2. Campus entrepreneurship/incubators
  3. Case studies
  4. Interactive simulations
  5. Labs
  6. Performance-based learning

杏吧原创

Integrating experiential learning activities into your classroom can be a great way to engage students and expand their understanding of course content.

Be sure to integrate opportunities for structured reflection before, during, and/or after the experience.

There are many types of classroom-based experiential learning activities at 杏吧原创, including applied research projects, case studies, and labs. Continue reading to learn more about each type.

Applied research projects

Applied research projects involve a process of substantial discovery, synthesis, and/or application of information to solving a particular problem in an original way. The research process can be undertaken independently or in teams.

Watch by Dr. John Willison (University of Adelaide) for more ideas.

Campus entrepreneurship/incubators

Campus entrepreneurship/incubators give students the opportunity to cultivate, organize, and/or manage a business, social enterprise, or creative idea from development through implementation.

about campus incubators in a virtual environment.

Case studies

Case studies provide an opportunity for students to apply their learning to real-life scenarios by working through complex, ambiguous real-world problems.

Watch a webinar (recording) about case teaching in the virtual environment and .

Interactive simulations

Interactive simulations invite students to engage with academic content through content-specific activities designed to simulate “real life” situations, such as simulations, demonstrations, archival or design work, and/or role-plays.

Watch a webinar (recording) about simulations in the virtual environment and .

Labs

Labs (scientific, technological, language, etc.) provide hands-on application of course concepts in a controlled environment, including activities such as observing, measuring, testing, and experimenting.

Performance-based learning

Performance-based learning involves an individual or team-produced dramatic, artistic, or musical performance, exhibit or display that is prepared for an audience.

For support with industry/community-based or workplace-based projects, please see In the Community and In the Workplace.