{"id":45424,"date":"2018-01-23T17:21:35","date_gmt":"2018-01-23T22:21:35","guid":{"rendered":"http:\/\/newsroom.carleton.ca\/?p=45424"},"modified":"2025-08-19T09:36:46","modified_gmt":"2025-08-19T13:36:46","slug":"aubrey-anable-on-why-video-games-compel-us-to-play","status":"publish","type":"post","link":"https:\/\/carleton.ca\/news\/2018\/aubrey-anable-on-why-video-games-compel-us-to-play\/","title":{"rendered":"Aubrey Anable on Why Video Games Compel us to Play"},"content":{"rendered":"\n
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\n Aubrey Anable on Why Video Games Compel us to Play\n <\/h1>\n \n \n <\/header>\n\n <\/div>\n\n <\/div>\n\n <\/div>\n<\/section>\n\n

Film Studies Prof. Aubrey Anable discusses her research on why video games compel us to play and how they constitute a contemporary structure of feeling emerging alongside the last sixty years of computerized living. Look for Prof. Anable’s forthcoming book Playing with Feelings: Video Games and Affect (University of Minnesota Press, Spring 2018).<\/p>\n\n\n\n

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